Stargorger wrote:I realize it's not as smooth or organic looking as others...but honestly I'm not sure what look I WANT, if you know what I mean. So I'm going off "functional" right now.
thebatman_104 wrote:Stargorger wrote:I realize it's not as smooth or organic looking as others...but honestly I'm not sure what look I WANT, if you know what I mean. So I'm going off "functional" right now.
That's Ok if it's not smooth blocky can work for buildings, but perhaps have different sized rooms piled on top of each other instead of just a straight tower. It will break up the monotony and make it more visually pleasing. I like the "pipe" idea to extract energy and the big hose but maybe you could have the hose leading to an outcropping on the side of the building that acts as a sort of furnace to convert the raw energy into heat , electricity, etc. that you described. Overall though this is a good start for your theme, which sounds pretty interesting. Great job hope to see more of this theme in the future.
Nabii wrote:I love the idea here, this poor guy living in a prefabricated dwelling on a far off waterworld, reminds me of the movie castaway, or some kind of post apocalyptic world (is he Kevin Costner?)! It looks very early on in his stay. I'd like to see a six months on version, maybe the plants have died and he has to fish for all his food? Maybe he's made a boat from an alien crab? Maybe he's gone mad and has burned the place down and all that's left is a skeleton in a ruin!
A really strong idea.
nitrobenz wrote:well... my first thought was that it looks like a stack of gray bricks with bits stuck all over the place, But! under closer scrutiny I realized that the aforementioned "bits" actually do look purposeful in most cases and almost greebly in other places. My pointers (if your still taking suggestions) would be change up the white and green stripes to look more intentional instead of happenstance and , recess the greebles into the walls/bring the walls out around the greebles (particularly above the windows), and lastly use one type/shade of window (mostly circle windows/all windows with the same print or color).
...and why is the garden on the bottom? There's usually more sunlight on the top.
Stargorger wrote:Alrighty so...this is one of my first MOCs to post here on Classic Space, mainly because most of my others online are really old and castle-themed.
I'm trying to get a feel for the architecture of a faction I'm working on. Anyway, this is supposed to be a remote cottage/self-sustaining house on an ocean world. The pipe on the side draws oil/natural gas/energy from beneath the sea floor and pipes it inside where it's turned into heat and electricity. Just this one dude lives there at the moment...there's a portal-door on each floor to allow access to the other floors. You spin the crystal knob to the color you want and it takes you to that floor. On the top floor is his bunk, a table with a pc tablet on it, his personal storage, and the controls for the phase-field door. Middle level is a weapons cache, controls for the pipe pump, and atmospheric/weather monitoring. On the bottom level is a garden where he grows his food and the life support systems for it.
I'm still working on adding and smoothing-out details, but it's basically done. There's nothing on the bottom-most level at the moment...my brother suggested I add a bathroom but I don't want another layer of tiles to allow for access.
I realize it's not as smooth or organic looking as others...but honestly I'm not sure what look I WANT, if you know what I mean. So I'm going off "functional" right now.
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