Admiral Netsooj wrote:No, I know what you are thinking (it's the Force. It allows me to do that), and no it isn't that.
It isn't castles, or air, or much of anything. Which, is exactly my point Space has no friction. So why on earth (rather, why in space...) do spaceships slow down when the loose power? The lack of anything in space (Gravity, air, clouds, ect) should mean that any and all Spaceships should keep moving at the smae velocity and speed and direction that they were heading when it lost power. I know of at least 2 specific instances in Star Wars books were this is the case (X-wing: Rouge Squadron, Heir to the Empire) and it rather bugs me.
Also, why the heck do ships always seem to have their engines on full thrust? one blast should be sufficient to get where they are going, assuming they are going in a straight line (Which they always seem to be, outside of combat situations) In battles it makes sense, for manouvering is something usefull when fighting. Which brings me to another point.
How can anything be out of range in space? A weapon when fired (Solid things specifically) should keep on going until they hit something. And it isn't as if there anything to block their sensors/detectors/bigger dishes Doesn't matter if it is 5 kilometers or 500,000. This, I might have a good theory for. If a Ship A fires on Ship B at a far enough distance, Ship B should have enough advance warning to simply move out of the way (Which is something you never see in movies) So it should really be called
optimal firing range.
The only possible explaination for all of this is the
Rule of coolOkay, I think that is all for now.
I understand your rant. But in both star wars and star trek (and a lot of other universes) there is the typical "Inertia Dampener" which provides the atmospheric type manuevering and slowing. I have read instances in book where it is claimed only smaller craft such as star fighters and gunships use it the most. But the movies show capital ships use it.
Battlestar galatica shows a bit of real life physics. Far as the engine power goes, small starfighters often use fuel not a reactor to power their systems, hence the engines always seeming to be on, or the power is relatively low and thus a constant thrust is needed, and then there is inertia dampeners, and gravity. Lots of cases you can point at. More than I am willing to type

.
Most of it can be explained someway if you dig deep enough, I have been playing rpg's and video games based in scifi for a long time.
For weapons, the range is limited to the detectable range of the attacker (i.e. sensor range) and line of sight. Well, decoys and stealth too.
Projectile weapons only lose strength so to speak when acted upon by a another force (gravity, etc). Energy weapons do lose power over distances, but looong distances. Plus there is accuray dependent on range. But in the star wars gvideo ames it was about 2.5km.. But books claim lasers and turbolaser firing off capital ships well into 10km or 20km.
If you want some info, check out the role playing game:
Heavy Gear by Dream Pod 9, their Tactical Space supplement http://rpg.drivethrustuff.com/product_info.php?products_id=1280&it=1 book. It is a very detailed and follows real life physics for space combat in the 62nd centuray.
If you want real life like physics for a sci fi game. I've played it for years, the game Heavy Gear is very very realistic anyways.
And of course you come down to the main thing why ships in space fly like planes - When science fiction was first written....autthors didnt know what it was like in space and
we as people feel more natural as a water or atmosphere based movement. Star Trek is guilty of this.
Just my two cents!
I added a link to drivethru rpg if you are really interested.